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NVIDIA’s Reflex technology just got a major upgrade, . The company’s Reflex 2 introduces several features, thanks to software wizardry. The result? A promise to also reduce game lag by up to 75 percent. In this case, latency refers to how fast the game displays the player’s input.
Here’s how it works, and it’s pretty cool. Reflex 2 combines the existing Low Latency feature with a feature called Frame Warp. This technology works for the CPU to calculate the location of the next frame as the current frame is being processed by the GPU. The CPU uses the player’s input, mostly via the mouse, to calculate where the camera is coming from.
These tools take the incoming camera and connect it to the available images, and wait until “the last moment to make sure that the latest action is shown on the screen.” This future update should “allow players to adjust their targets and track enemies.”
But how can a previously rendered image exist on top of a modern frame without creating all kinds of visual errors? NVIDIA has developed a “latency-optimized predictive rendering algorithm” that uses data from previous frames to fill in any predictable gaps, so players will see a new frame with an updated camera without weird holes. It is, in fact, twisting the frame (hence the name.)
The company demonstrated this technology with Embark Studio’s Finalistswhich will be one of the first games to support weapons. The proof is in the pudding. With the game running on the RTX 5070 GPU at 4K with max resolution, the latency was 56ms. The first iteration of Reflex reduced latency to 27ms, while Reflex 2 dropped it to 14ms.
In addition to FinalistsNVIDIA says so Appreciation soon they will support technology. The company claims to have used Reflex 2 with Frame Warp to reduce latency to an average of 3ms. Reflex 2 will start as part of with support for other RTX GPUs coming sometime in the future.
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