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There’s a tendency for VR games to be seen as gimmicks – the oblivion of mainstream gaming. Yes, the last attempt at Batman Arkham VR it was just the same—just an extension of a talkie movie. That is not the case here. Arkham Shadow it’s a demanding, lengthy (expect 10 to 15 hours) story with twists and turns. It has a time and place to end his world, giving players the opportunity to spend as much time out of the Batsuit as it is, with Batman hiding in Blackgate Prison in the “Matches Malone” persona in many games.
This is a large group of allies and enemies to face (some of them, given Shadow’s putting it as a prequel, they still haven’t taken their place in the Batman picture), and they have a little influence in voice acting – Roger Craig Smith returns to voice Bruce Wayne/Batman and sound horror, while Elijah Wood. he takes on the role of pre-Scarecrow Jonathan Crane. There is nothing surprising about this.
It’s all powered by a solid game engine that makes you feel like you’re Batman, more than ever. Camouflaj has masterfully changed every pillar of its custom design Arkham an epic, stealth, combat, exploration, immersive, action game in VR.
Little touches like activating Detective Mode – a transparent filter that highlights natural light – by raising the controller to the side of your head, soon make you feel like you’re wearing a badass cow, while playing undercover is really fun. Walking in the shadows and taking out the Rat King’s acolytes, popping out of the air vents to take them down or lift them up so they fall helplessly, it’s easy to feel like an urban legend that Batman cultivates himself.
If the hack doesn’t work, melee combat will keep the water flowing as it started Arkham game. You’ll take on enemies one-on-one, switching between high moves, spins, throws, double punches and more to get past defenses, then seamlessly weave into blocks and realistic counters as you outplay enemy teams.
Courtesy of Meta/Camouflaj
Courtesy of Meta/Camouflaj
Alert on the side of your vision indicates incoming punches – turn the arm to the side and you can block an off-screen attack, instantly drawing your attention to another enemy, while sweeping your arm without pressing Quest’s triggers. provide perverse relief. All the while, you’re making money at the expense of the last gravity. The fact that you’re doing everything with your fists, instead of just clicking buttons on a controller, makes you feel like an unstoppable badass.
Let yourself be met with brutal shooting or a well-aimed Batarang, or distracting enemies with smoke grenades, and it’s enough to make you think you could fight a dozen terrorists in real life. You can’t, so don’t try, but the fight here gives enough energy that it feels like a physical exercise – a body fight that the game always throws, making the game possible in VR.
That’s the magic of Arkham Shadow-It perfectly balances the experience and PC gamers have come to expect with immersive content that is unique to VR. Although there are many other great games in VR already—Asgard’s Wrath II, The Room VR, and of course Beating Saberto name only a few—all preaching to the converted, relatively few who have already entered the games of reality. Batman, arguably the world’s most popular superhero, brings a sense of humor that is often overlooked. With the promise of an incredible story in one of his most popular favorites, this can attract new players, bringing them into the VR universe.
Of course, so far, Camouflaj is only playing the beats here, mixing the best of the original Rocksteady music. Arkham VR games—there are even more collectables to hunt down, scattered around Gotham and the Cult Rats just like the Riddler Trophies were in the original game, often requiring a puzzle to be solved or new Bat-tech to be found. . There is a comfort in this familiarity, making it easier for players to adapt to VR.